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Libxenoverse

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Version 2.2.2:

Libxenoverse
  1. Visual Studio Blogs. You can find archived information for Visual Studio 2013 in the Developer Tools Blogs site. These blogs provide product insight on a broad range of features.
  2. Dragon Ball Xenoverse Modding Tools and Library. Simple library to handle Dragon Ball Xenoverse's file formats. Supports both little endian (PC) and big endian (Xbox 360) files.
  3. Fastest and the clearest Guide I can give you on Installing mods on DBXV PC Steam.Tutorial updated - Dec 16th 2015 Updated/even easier way of installing mods(using.

-When file inside a emb have no name (usally for textures), the tool make a name DATAXXX.dds. But, previous code only deal with 3 digits, but there is a emb for shader with 1065 shaders. So, the bug never impact faile with name now, and I deal with 4 and 5 digits.Notice : I keep 3 digits under the 1000 nd file , because avoid to break some others tool witch wait for DATAXXX.dds

Version 2.2.1:

Dragon Ball Xenoverse Modding Tools and Library.

-my mistake for try to secure things : folder with '.', like xxxx.pbind is consider like a file with extension. undo the secure thing solve that.

Version 2.2.0:

-could use 'path with space'-the End or applications are normalized : by default, it's WaitOnError, but with options/shortcut you can change this.-resolve extension in UpperCase.

Version 2.1 c : mistake on copying/rename exe.

Version 2.1 b : someone ask me to add index of file in comment.

Version 2.1:

Libxenoverse download

Thank to Lazybone, witch find the embpack break effect on repack xxxxx.pbind.emb. I found it's about duplicate file into emb. So, embpack create only one version of the file. so, at repack, it miss the duplicate file, so it's break the id for game's file for configuration (like eppk witch use some emb).

Master

Libxenoverse Free Download

So this new version take care of the duplicate file by rename them. in embfile.xml , there to attribut by file, name (name into emb), and filename (name into folder extracted). so at repack, it could repack all file, and keep the name from original emb.

Notice: if you use a folder extracted by the previous embpack, it still work (if there isn't duplicate file, for sure).

Descargar
I thought it would be appropriate to make a general thread for all Xenoverse modding content, to avoid clogging up the main Xenoverse thread.
--- Modding Tools ---
https://github.com/DarioSamo/LibXenoverse
All the current Xenoverse modding tools can be obtained from that url, at the moment there are tools for the following:
Converting to and from the game's EMD model format
Packing and unpacking EMB archives
Converting the game's EMM materials to and from XML
Previewing models via Xenoviewer ( Very early WIP at the moment )
The tools should be pretty self explanatory to use for anyone who has done this sort of thing in the past. In the future we will have a guide for each of them here:
https://github.com/DarioSamo/LibXenoverse/wiki
At the moment the page is pretty empty, so if anyone needs help with the tools, feel free to ask me here in this thread.

Libxenoverse2


If you do use the tools, make sure to report any issues you might have on the Github page, it'll tremendously help development!
---Mods!---
Here are some mods I have personally made.
Future Gohan:
https://www.youtube.com/watch?v=XvdnS_mNJ8k
Time Breaker Bardock:
https://www.youtube.com/watch?v=LUcpw-DHaQQ
Super Saiyan 4 Gohan:
Libxenoverse master
  1. Visual Studio Blogs. You can find archived information for Visual Studio 2013 in the Developer Tools Blogs site. These blogs provide product insight on a broad range of features.
  2. Dragon Ball Xenoverse Modding Tools and Library. Simple library to handle Dragon Ball Xenoverse's file formats. Supports both little endian (PC) and big endian (Xbox 360) files.
  3. Fastest and the clearest Guide I can give you on Installing mods on DBXV PC Steam.Tutorial updated - Dec 16th 2015 Updated/even easier way of installing mods(using.

-When file inside a emb have no name (usally for textures), the tool make a name DATAXXX.dds. But, previous code only deal with 3 digits, but there is a emb for shader with 1065 shaders. So, the bug never impact faile with name now, and I deal with 4 and 5 digits.Notice : I keep 3 digits under the 1000 nd file , because avoid to break some others tool witch wait for DATAXXX.dds

Version 2.2.1:

Dragon Ball Xenoverse Modding Tools and Library.

-my mistake for try to secure things : folder with '.', like xxxx.pbind is consider like a file with extension. undo the secure thing solve that.

Version 2.2.0:

-could use 'path with space'-the End or applications are normalized : by default, it's WaitOnError, but with options/shortcut you can change this.-resolve extension in UpperCase.

Version 2.1 c : mistake on copying/rename exe.

Version 2.1 b : someone ask me to add index of file in comment.

Version 2.1:

Thank to Lazybone, witch find the embpack break effect on repack xxxxx.pbind.emb. I found it's about duplicate file into emb. So, embpack create only one version of the file. so, at repack, it miss the duplicate file, so it's break the id for game's file for configuration (like eppk witch use some emb).

Libxenoverse Free Download

So this new version take care of the duplicate file by rename them. in embfile.xml , there to attribut by file, name (name into emb), and filename (name into folder extracted). so at repack, it could repack all file, and keep the name from original emb.

Notice: if you use a folder extracted by the previous embpack, it still work (if there isn't duplicate file, for sure).

I thought it would be appropriate to make a general thread for all Xenoverse modding content, to avoid clogging up the main Xenoverse thread.
--- Modding Tools ---
https://github.com/DarioSamo/LibXenoverse
All the current Xenoverse modding tools can be obtained from that url, at the moment there are tools for the following:
Converting to and from the game's EMD model format
Packing and unpacking EMB archives
Converting the game's EMM materials to and from XML
Previewing models via Xenoviewer ( Very early WIP at the moment )
The tools should be pretty self explanatory to use for anyone who has done this sort of thing in the past. In the future we will have a guide for each of them here:
https://github.com/DarioSamo/LibXenoverse/wiki
At the moment the page is pretty empty, so if anyone needs help with the tools, feel free to ask me here in this thread.

Libxenoverse2


If you do use the tools, make sure to report any issues you might have on the Github page, it'll tremendously help development!
---Mods!---
Here are some mods I have personally made.
Future Gohan:
https://www.youtube.com/watch?v=XvdnS_mNJ8k
Time Breaker Bardock:
https://www.youtube.com/watch?v=LUcpw-DHaQQ
Super Saiyan 4 Gohan:
https://www.youtube.com/watch?v=upakbQNfNjo

Libxenoverse Download

All these are available for download here:
https://www.youtube.com/watch?v=E5oPbBAd_h8

Libxenoverse2


Libxenoverse Master

Definitely post any mods you've made or are working on in this thread, lets try and grow this into a thriving modding community together!



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